"The ability to swap between characters at will means that it's easy to get the most from the Action Point system" I keep finding myself hoping for a more fleshed-out stealth experience, even as I surreptitiously flee the scene of my latest heist. Sadly, The Lamplighters League does little to encourage these ideas: light and shadow don't affect how likely guards are to spot you other than a deadly trap, there's nothing to draw enemies away from their posts enemy bodies can't be hidden, and when they're inevitably discovered, guards scatter off their patrol routes almost at random, throwing any attempt at a plan into disarray. Play things right, and it's possible to sneak through to an objective without triggering turn-based combat, slipping away before the guards even know you've been there. There are even hints of a more detailed system if a guard catches a glimpse of you, you'll see exactly where they're going to investigate if you sprint, the noise of your fast-moving feet will attract attention. Those real-time sections feel like they're supposed to set up for a full stealth game.
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